South Africa's Tutu prays for Mandela

 South African Archbishop Desmond Tutu says he is praying for a prompt recovery for former leader Nelson Mandela, who has been hospitalized for more than two weeks.
Radio 702, a South African station, on Sunday broadcast an interview with Tutu in which he says he exchanged telephone text messages about Mandela with the anti-apartheid icon's wife, Graca Machel.
Mandela who is 94, has been hospitalized since Dec. 8. He was diagnosed with a lung infection and also had gallstone surgery. Officials say his condition has improved.
Tutu and Mandela are Nobel laureates because of their role in the struggle against white minority rule. Mandela was imprisoned for 27 years and served one five-year term as president after he was elected in South Africa's first democratic elections in 1994.
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South Africa: Mandela's hospital stay extended

Former South African leader Nelson Mandela will probably spend Christmas Day in a hospital because his doctors want to be satisfied his health has improved satisfactorily before sending him home, a South African media outlet reported Sunday.
Presidential spokesman Mac Maharaj said the physicians caring for Mandela had given no indication of an "imminent discharge" from a hospital in Pretoria, the capital, according to IOL, a South African news website.
"At this stage there is no update on his condition and his doctors have given no indication" about when Mandela could be discharged, IOL quoted Maharaj as saying Saturday. IOL is owned by Independent Newspapers, a national group that publishes 15 newspapers.
Mandela was hospitalized on Dec. 8. He was diagnosed with a lung infection and also had gallstone surgery; officials have said his condition has improved and that he was responding to treatment. President Jacob Zuma acknowledged several days ago that Mandela's condition had been serious.
"They (the doctors) say there is no crisis, but add that they are in no hurry to send him home just yet until they are satisfied that he has made sufficient progress," Maharaj said, according to IOL.
"We urge the public to continue supporting Madiba," he said, using Mandela's clan name, an affectionate term. Maharaj appealed for people to "understand that he is 94 years old and needs extraordinary care."
The Sunday Times, a South African newspaper that is not part of the media group that owns IOL, also said Mandela was likely to spend Christmas in hospital care. It did not cite a source. The newspaper quoted Maharaj as saying that rumors of a rapid deterioration in Mandela's health were "completely false and baseless."
South African Archbishop Desmond Tutu said he is praying for a prompt recovery for Mandela. Radio 702, a South African station, on Sunday broadcast an interview with Tutu in which he said he exchanged telephone text messages about Mandela with the anti-apartheid icon's wife, Graca Machel.
Tutu and Mandela are Nobel laureates because of their role in the struggle against white minority rule. Mandela was imprisoned for 27 years and served one five-year term as president after he was elected in South Africa's first democratic elections in 1994.
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Mali Islamists destroy Timbuktu mausoleums

A tourism official says that Islamist extremists destroyed four mausoleums in Timbuktu Sunday.
The director of Mali's Timbuktu tourism office, Sane Chirfi, said that Ansar Dine rebels linked to al-Qaida in the Islamic Maghreb tore down the mausoleums, which were historic but not included on the United Nations list of World Heritage sites. The mausoleums housed the remains of Muslim scholars and teachers who are revered by the Timbuktu population.
Since taking control of Timbuktu earlier this year, the Islamists have destroyed seven of the 16 mausoleums listed as world heritage sites. Some date back to the 14th century.
According to many residents, the destruction of the graves is the rebels' reaction to the recent U.N. resolution calling for an international military intervention to remove the Islamists from northern Mali.
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Traditions in Chad harm, kill underfed children

On the day of their son's surgery, the family woke before dawn. They saddled their horses and set out across the 12-mile-long carpet of sand to the nearest town, where they hoped the reputed doctor would cure their frail, feverish baby.
The neighboring town, almost as poor and isolated as their own, hosts a foreign-run emergency clinic for malnourished children. But that's not where the family headed.
The doctor they chose treats patients behind a mud wall. His operating room is the sand lot that serves as his front yard. His operating table is a plastic mat lying on the dirt. His surgical tools include a screwdriver. And his remedy for malnourished children is the removal, without antiseptic or anesthesia, of their teeth and uvula.
That day, three other children were brought to the same traditional doctor, their parents paying up to $6 for a visit, or more than a week's earnings. Not even a mile away, the UNICEF-funded clinic by contrast admitted just one child for its free service, delivered by trained medical professionals.
The 4:1 ratio that you see in this sandy courtyard on just one day in just one town is a microcosm of what is happening all over Chad, and it helps to explain why, despite an enormous, international intervention, malnutrition continues to soar to scandalous levels throughout the Sahel.
The world poured more than $1 billion into the band of countries just south of Africa's vast Sahara Desert to address hunger this year alone, according to a United Nations database. A third of that money went to Chad, where 15 percent of children are acutely malnourished, says a report by aid group Save the Children. That's among the highest rates in Africa.
There are now 32 clinics equipped with the latest technology to halt starvation, most within a few hours' walk of affected families. If a child makes it to one of these centers in time, the chance of survival is remarkably high.
Yet acute malnutrition is only getting worse in the Sahel, where every year, cemeteries fill up with the bodies of children who wasted away within walking distance of help.
In 2010, 55,000 children were treated for the most acute form of malnutrition in Chad. In 2011, it was 65,000. The expected caseload for 2012 is 127,300, according to the report published in June. Overall, in the eight countries in the Sahel, the number of admissions has doubled in just three years.
One reason is that families simply do not take advantage of the safety net created for them, and cling instead to traditions that can end up killing rather than healing their children.
"We try to tell them the consequences. That these are not good treatments. That if the child has diarrhea, he should go to the hospital," says Laurent Blague, director of child protection at Chad's Ministry of Social Welfare. "Unfortunately, this is tradition."
______
Eight-month-old Abdallah Lamine had been sick for a month, but it wasn't until he started vomiting that his parents made the trip to the medicine man, Haki Hassane.
The mother rode a red horse, carrying her baby's hot body in her lap. She could feel the fever consuming him even through her clothes.
The remedy the healer prescribes for malnourished children is the removal of the uvula, the tiny ball of flesh that hangs from the back of the throat, which he says "gets in the way of the food." For fever, he prescribes the removal of the child's teeth.
In baby Abdallah's case he prescribed both. He grabbed the baby by one arm, placed him on the mat and pinned him down. As the child began to shriek, he dug the unwashed screwdriver into the baby's pink gums, until four tiny teeth popped out.
The healer wiped down the holes in the child's mouth with a corner of a ratty blanket, stained with the blood of the other children he'd treated that day. Then he handed the petrified, whimpering toddler to his stone-faced mother.
Tooth extraction and the removal of the uvula is common in this part of Chad. Elsewhere, the treatment for diarrhea is burning the child's anus with a rod heated over a fire. Other treatments include draining the "bad blood," a procedure recommended when children's bodies swell, a sign of severe malnutrition.
Similar practices prevailed in Europe and America as late as the 18th century. The advances in world medicine since have made their way to Chad in the form of internationally-run clinics, but they continue to be seen as foreign. More than half of Chad's people still use traditional healers, according to a survey by the Pew Forum on Religion and Public Life in 2010, whose remedies can be effective for some ailments.
Malnutrition is not one of them. Already malnourished children who have their uvula cut can't eat for at least a week, says health official Blague. When the child does eat, the open wound often gets infected. This worsens the malnutrition.
Because the infection can last several weeks, families believe their baby has simply contracted a different ailment. Chad's government has never addressed these harmful practices. The issue remains extremely sensitive, in part because the healers claim their gift came from Allah and in part because many local officials were submitted to such practices themselves when they were children, aid workers say.
Hassane says in 30 years of practice, he's never fielded any complaints from parents whose children became sicker.
"If a child has fever or diarrhea, once he opens his mouth, I can instantly tell. If I put my finger on his gum and feel it, I can tell if it's due to his bad teeth. Once we take out this bad tooth, the diarrhea stops," Hassane says. "And if the child gets sick again, it's because he had some other illnesses in his system."
Moussa Mahamat Ali, the chief of the healers in the town of Mao, the regional capital, claims that all the children who have come to him have been cured of malnutrition.
"If the child is sick ... he has yellow hair, he doesn't eat, he's skinny, it's because of the bad teeth," says the 75-year-old Ali. "This is a treatment for malnutrition. No one has ever told me that this is bad."
______
By the time children do turn up at the United Nations-funded centers, they have already been through hell. Nearly every week, health workers here admit dangerously emaciated children with a foamy substance coming out of their mouths.
Malnutrition is the underlying cause for the deaths of 2.6 million children every year, according to a study published in the scientific journal, The Lancet. That's a third of the global total for children's deaths.
At the feeding center in the town of Mao, run by the French aid group Action Against Hunger, a mother has come in carrying a bundle in her arms. When she pulls back the sheet, the health workers gasp. It looks like she has brought in a skeleton.
The best predictor for the severity of malnutrition is the circumference of a child's upper arm, the World Health Organization has found over years of responding to famines in Africa. Less than 115 millimeters indicates the child is at risk of imminent death.
This child's arms measure just 80 millimeters around. She weighs 5.2 kilograms (11.4 pounds), slightly more than a healthy newborn. She is 3 years old.
It takes a moment for the health workers to realize that the little girl, Fatime, has been admitted before.
Fatime's short history is a litany of the well-meant customs that get in the way of a child's health, and possibly even her life.
She was born underweight. Women in Chad, including her mother, are discouraged from eating during pregnancy, in the hope that a small child will be easier to deliver.
Fatime's mother stopped breastfeeding her when she became pregnant with her youngest child. She was told that pregnancy tainted her milk and could poison the child still nursing.
Zara Seid, the mother, collected the bitter chaff left over when women pound millet into flour, mixed it with water and painted it on her breasts. The bitter taste repelled the toddler, and she was weaned overnight.
Yet in a place where food is hard to come by, it meant that Fatime began her precipitous fall into undernourishment.
Malnutrition and disease work in a deadly cycle, and soon Fatime got sick with diarrhea and a fever. The lack of a proper diet weakens the immune system and makes childhood diseases more severe. The sick child then loses more weight, making recovery more difficult.
More than a year ago, Fatime's mother brought her into the clinic.
Like many African women, though, her mother needed permission from her husband to leave her family and stay away. And she knew he was starting to get impatient.
Over the pleas of the health workers, she left the clinic only a week after she got there. And upon the advice of villagers, she went to the traditional healer, a one-day visit instead of a three-week hospital stay.
The medicine man diagnosed the child's illness as the result of her baby teeth. He heated a blade in the fire and pulled them out.
"I thought this would bring back my daughter's health, so I took heart from that, even if it was hard to see her in pain," says Seid. "After we took out the bad teeth, it seemed like she was getting better. ... Then she got seriously worse."
It took the death of Fatime's baby cousin from malnutrition for her father to finally give her mother the permission to make a second, 1.5-hour journey to the clinic.
By the time Fatime made it to the clinic the second time, she didn't look much bigger than a fetus. Zara Seid kept her daughter wrapped in a cloth, as if embarrassed to show her body, the frightening sight of a child on the knife's edge of starvation.
Her head is bald except for a few tufts of hair. Her mouth is infected with lesions, and stained purple with the antifungal wash the nurses use daily. When she tries to drink formula, she coughs until her tiny, doll-like chest heaves.
Her legs are insect-like, unable to hold her up. They dangle, lifeless. Her arms are no bigger than a shower rod.
Flies are attracted to her, as if she is already dead. They land on her face and crawl in and out of the corners of her eyes.
_________
These mistakes lead here, to a set of humps in the sand. There's a burial ground in every village in this part of Chad, including in Djiguere, where Fatime's cousin lies under the newest hump of sand.
The big mounds are where the adults are buried. But the majority of the piles in the cemetery are small. Some are no larger than a loaf of bread.
Fatime may or may not make it. In the week since she arrived at the feeding center, she's gained 200 grams (7 ounces).
At home in the village, her father, Mahamat Ibrahim, says he has no regrets about having had his daughter's teeth extracted. Bad teeth are to blame for a child not growing, he says.
"This is something that everyone here knows," he says. "It's only the doctors at these foreign hospitals that don't know this. And that's why we avoid taking our children there."
His youngest child is five months old. In a few weeks, her baby teeth will start coming in.
If she falls sick, he plans to take her to the healer to yank them out.
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Tablet as teacher: Poor Ethiopian kids learn ABCs

The kids in this volcano-rim village wear filthy, ragged clothes. They sleep beside cows and sheep in huts made of sticks and mud. They don't go to school. Yet they all can chant the English alphabet, and some can spell words.
The key to their success: 20 tablet computers dropped off in their Ethiopian village in February by a group called One Laptop Per Child.
The goal is to find out whether children using today's new technology can teach themselves to read in places where no schools or teachers exist. The Massachusetts Institute of Technology researchers analyzing the project data say they're already startled.
"What I think has already happened is that the kids have already learned more than they would have in one year of kindergarten," said Matt Keller, who runs the Ethiopia program.
The fastest learner is 8-year-old Kelbesa Negusse, the first to turn on one of the Motorola Xoom tablets last February. Its camera was disabled to save memory, yet within weeks Kelbesa had figured out the tablet's workings and made the camera work.
He proclaimed himself a lion, a marker of accomplishment in Ethiopia.
On a recent sunny weekday, nine months into the project, the kids sat in a dark hut with a hay floor. At 3,380 meters (11,000) feet above sea level, the air at night here is chilly, and the youngsters coughed and wiped runny noses. Many were barefoot. But they all eagerly tapped and swiped away on their tablets.
The apps encouraged them to click on colors — green, red, yellow. "Awesome," one app said aloud. Kelbesa rearranged the letters HSROE into one of the many English animal names he knows. Then he spelled words on his own, tracing the English letters into his tablet in a thick red line.
"He just spelled the word 'bird'!" exclaimed Keller. "Seven months ago he didn't know any English. That's unbelievable. That's a quantum leap forward."
"If we prove that kids can teach themselves how to read, and then read to learn, then the world is going to look at technology as a way to change the world's poorest and most remote kids," he said.
"We will have proven you can actually reach these kids and change the way that they think and look at the world. And this is the promise that this technology holds."
Maryanne Wolf, a Tufts University professor, studies the origins of reading and language learning and is a consultant to the One Laptop project. She was an early critic of the experiment in Ethiopia but was amazed by the disabled-camera incident.
"It's crazy. I can't do that. I couldn't hack into anything," she said. "But they learned. And the learning that's gone on, that's very impressive to me, the critic, because I did not assume they would gravitate toward the more literacy-oriented apps that they have."
Wenchi's 60 families grow potatoes and produce honey. None of the adults can read. They broadly support the laptop project and express amazement their children were lucky enough to be chosen.
"I think if you gave them food and water they would never leave the computer room," said Teka Kumula, who charges the tablets from a solar station built by One Laptop. "They would spend day and night here."
Kumula Misgana, 70, walked into the hut that One Laptop built to watch the kids. Three of them had started a hay fight. "I'm fascinated by the technology," Misgana said. "There are pictures of animals I didn't even know existed."
He added: "We are a bit jealous. Everyone would love this opportunity, but we are happy for the kids."
Kelbesa, the boy lion, said: "I prefer the computer over my friends because I learn things with the computer." Asked what English words he knows, he rattled off a barnyard: "Dog, donkey, horse, sheep, cow, pig, cat."
Kelbesa, one of four children, is being raised by his widowed mother, Abelbech Wagari, who dreams the tablet is his gateway to higher education.
While the adults appeared grateful for the One Laptop opportunity, they wished the village had a teacher.
Keller said that Nicholas Negroponte, the MIT pioneer in computer science who founded One Laptop, is designing a program for the 100 million children worldwide who don't get to attend school. Wolf said Negroponte wants to tap into children's "very extraordinary capacity to teach themselves," though she said she has no desire to see teachers replaced.
The goal of the project is to get kids to a stage called "deep reading," where they can read to learn. It won't be in Amharic, Ethiopia's first language, but English, which is widely seen as the ticket to higher paying jobs.
Keller and Wolf say they are only at the beginning of understanding the significance of how fast the kids of Wenchi have mastered the English ABCs. The experiment will be replicated in other villages in other countries, using more targeted apps.
One might wonder whether the children of Wenchi need good nutrition and warm clothes rather than a second language and no teacher — a question Wolf said has given her some sleepless nights.
She thinks she has arrived at an answer.
In remote regions of Africa and elsewhere, she said, "the mother who has one year of literacy has a far better chance to make sure her child can live to five years of age. They are savvier when it comes to medicine, to basic health, to economic development."
"So at 3 a.m. when I'm thinking, if I can do one thing ... using my particular knowledge, which is in reading and brain development and thinking — this is my shot; this is my contribution to the nutrition and health of a child.
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Video game shares down in wake of shooting

LOS ANGELES (AP) -- Shares of video game makers and sellers fell Thursday in the aftermath of a mass shooting at a Connecticut elementary school, which has renewed debate about violent gamesand their potential influence on crime.
Shares of GameStop Corp., whose stores sell video games as well as systems like the Xbox and Wii, fell 5 percent in afternoon trading.
Investors are seen as being increasingly concerned that the government may impose tougher rules on the sales of games rated for "mature" and older audiences.
Investors may be worried that parents will also avoid buying first-person shooter games like "Call of Duty: Black Ops 2" after the tragedy Friday morning at Sandy Hook Elementary, in which 20 children and six adults were shot and killed by 20-year-old Adam Lanza.
"Maybe there will be more stringent efforts to make sure youth are not playing games that they're not old enough to play," said Mike Hickey, an analyst with National Alliance Securities. "Maybe there will be a greater effort by parents in managing the content their kids are playing."
Shares of companies involved in the video game industry, many of which had been dropping since the shooting, declined further Thursday.
 GameStop stock lost $1.37, or 5 percent, to $26.18. Shares have barely changed since last Thursday's close, the day before the shooting, to Wednesday's close.
— Shares of Activision Blizzard Inc., the publisher of "Call of Duty: Black Ops 2," fell 9 cents to $10.70. The stock had already dropped 5.6 percent.
 Electronic Arts Inc. shares fell 41 cents, or 2.9 percent, to $13.99. Shares had dropped 5.6 percent.
— Take-Two Interactive Software Inc. shares slipped 29 cents, or 2.5 percent, to $11.69. The stock had dropped 8 percent.
The declines came as broader markets rose. The Dow Jones industrial average was up 0.3 percent at 13,295.

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North Korea’s first video game: A boring version of ‘Crazy Taxi’ that nitpicks your bad driving

In theory, a driving game set in North Korea could be fun — it could revolve around delivering kidnapped movie stars from the airport to Dear Leader’s headquarters, for instance. In reality, though, it looks as though playing a driving game set in North Korea is about as much fun as actually living in North Korea. Business Insider’s Gus Lubin has posted his first impressions of “Welcome to Pyongyang,” an online game that’s “produced by Nosotek, a western IT company based in North Korea,” and he’s found that it’s pretty lame.
[More from BGR: Years after cashing out, MySpace cofounder mocks people who work for a living]
The goal of the game is to drive around the North Korean capital of Pyongyang and become familiar with all the great tourist attractions it has to offer. But unlike action-driving classics such as Crazy Taxi and the Grand Theft Auto series, Welcome to Pyongyang is annoyingly authoritarian and won’t put up with you crashing into cars or mowing down civilians. To make matters worse, the game doesn’t even give you the satisfaction dying at the hands of bloody-minded authorities if you break the rules too often — rather, it sends out a fascistic meter maid to simply tell you that you have been “stopped for bad driving.” We’re not sure what the actual penalty is for reckless is in North Korea, but we get the feeling it’s more severe than getting nitpicked by an annoying digital character.
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Brain Benefits for the Holidays? Stuff the Stocking with Video Games

Happy holidays! As the year draws to a close, one thing I'm celebrating is the fun I've had helping put together the magazine I edit, Scientific American Mind. I am looking forward to working on new articles and projects in 2013. (We have some surprises in store.) I'm pleased about my growing and attentive audience for Streams of Consciousness, too. Thank you for reading, thinking and, when you have to, taking me to task!
This post introduces the January/February 2013 Scientific American Mind, which debuted online Wednesday. If I sound a little giddy with optimism, it's because I truly am excited about the magazine, this blog, and what I get to do at my job everyday--and because that mood suits this post. It doesn't seem to hurt. In fact, I may have just managed to cheer myself up.
Wow, This Is An Amazing Story!
Optimism. Not everyone is upbeat about it, and the whole idea may be unproven. It could even have serious drawbacks, which we've detailed in previous stories (see "Can Positive Thinking Be Negative?" by Scott O. Lilienfeld and Hal Arkowitz). Still, I am often trying to fight my way over to the sunny side--and I think I'm going to keep at it. Why? For one thing, I like it over there. Plus, there is at least some data suggesting that my struggle to smile is worth it.
The health benefits of positive thinking may be tenuous, and some realistic pessimism is often warranted. But from a psychological standpoint, thinking everything is (or will be) fine is what resilience is all about. And on the flip side, wearing a dark lens puts us at risk for mental health problems such as anxiety and depression. In my experience, it's also more fun to believe in the positive, or at least emotionally neutral, aspects of a situation than to presume that the world is out to get you.
As Elaine Fox reports in "Tune Your Subliminal Biases Toward Optimism," a nervous person giving a speech has a choice: she can glob on to the person in the front row who is dozing in his seat or focus on the majority who are mesmerized. If your boss rushes by you impatiently one morning, you could assume she is mad at you--or simply running late. My latest favorite example from my own life comes from a colleague who told me that she loved going to the dentist, a dull and unpleasant task if there is one. "What exactly do you like about the dentist?" I asked, thinly disguising my incredulity. Her answer: "It's like a spa for your mouth." The feeling of clean teeth delighted her.
Some people, like my coworker, are predisposed toward positivity, others not so much. If you are in the not-so-much group, you can train yourself to adopt a more positive outlook using a simple computerized method called Cognitive Bias Modification. It uses a subliminal process to repeatedly direct attention either away from unpleasantness or toward appealing or happy stimuli or thoughts. A CBM app is not yet available for your smart phone, but you can still try some lower-tech tricks for worming out of your gloomy mood. Find out more by reading the story.
Value to Video Games?
If you are looking for other ways to spruce up your mind, check out an electronics store. Head straight for the first-person shooter video games, pick out a few and plan on spending your downtime practicing. Your arduous efforts ducking behind shipping containers and blasting enemy soldiers and aliens will pay off in mental currency. You will see with sharper eyes. You will reason in three dimensions with greater speed and clarity. And you will make better on-the-fly decisions in response to visual input. Training to be a laparoscopic surgeon or a pilot? Playing these games is perfect preparation.
Should we all run out and buy these electronic atrocities? I haven't--yet. I do worry about the violence, which can make people more aggressive, although the strongest effects wear off within half an hour, experts say. Some 8 percent of kids seem to get addicted to gaming, too, although I think if my kid had a problem with too much gaming, I'd have seen it already.
Allowing moderate use of these types of games might be reasonable in some cases, because the research on their benefits is strong and compelling (see "How Video Games Change the Brain," by Lydia Denworth). That said, as with anything you put in a child's (or adult's) hands, the person needs to be prepared to use it responsibly. People with emotional issues or who tend to be aggressive anyway may not be good candidates. And a child should be old enough to clearly understand the difference between fantasy and reality. Nobody wants to take chances with something as troublesome as violence, especially in light of the recent tragedy in Newtown, Connecticut. Scientists and game designers are now trying to figure out how to create electronic entertainment that benefits the brain in a more peaceful fashion. When that happens, I'm on-board for sure.
Courtroom Justice
In another feature in the issue, a psychologist and a lawyer team up to show how psychological science can improve the accuracy of courtroom decisions, preventing miscarriages of justice in which the wrong person is put behind bars. They present evidence-based solutions for incorrect eyewitness accounts, false confessions, racial bias, prejudicial courtroom procedure and picking innocent individuals in subject line-ups. It's an important story with widespread implications and clear prescriptions for change (see "Your Brain on Trial," by Scott O. Lilienfeld and Robert Byron).
The issue also features a book excerpt describing a psychologist's tour of a high security prison. The goal of this terrifying trip: to extract advice from psychopaths. These conscienceless criminals, it turns out, have a lot to teach us. Their tendency toward ruthlessness, charm, focus and fearlessness can be astoundingly useful--although these traits must be tempered to avoid troublesome side effects (see "Wisdom from Psychopaths," by Kevin Dutton).
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Video games and shooting: Is the NRA right?

After a week of silence following the Sandy Hook school shooting that killed 20 first graders and six staff in Newtown, Conn., the National Rifle Association blamed the entertainment industry – specifically the producers of violent video games for inciting what has become a pattern of gun violence in the United States.
In describing the industry, NRA Vice President Wayne LaPierre said, “There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people.”
Mr. LaPierre faulted the news media for failing to report on “vicious, violent video games” such as “Grand Theft Auto,” “Mortal Kombat,” and “Splatterhouse” as egregious examples. He also singled out “Kindergarten Killer,” a free, fairly obscure online game.
“How come my research department could find it and all of yours either couldn’t or didn’t want anyone to know you had found it?” he asked reporters.
Recommended: Second Amendment Quiz
Most academic research, as well as studies by the FBI and the US Secret Service, examining the link between violent video games and incident of violence does not support the gun lobby’s charge.
For example, a 2008 report by researchers at Harvard Medical School and Massachusetts General Hospital funded by the US Department of Justice found that violent video games may increase bullying or physical fighting in schools, but not mass gun violence.
“It's clear that the ‘big fears’ bandied about in the press – that violent video games make children significantly more violent in the real world; that they will engage in the illegal, immoral, sexist and violent acts they see in some of these games – are not supported by the current research, at least in such a simplistic form,” the report states.
Joan Saab, director of the visual and cultural studies program at the University of Rochester in New York, says the gaming industry should share in the blame for promoting military weaponry to young people, but adds that the popularity of such games reflect the “larger culture we live in, which is heavily militarized,” in the midst of lengthy combat operations in Iraq and Afghanistan.
Ms. Saab says that the NRA’s call for armed guards in schools would make that kind of military culture more pervasive for children.
“If there are more armed guards in schools, kids are exposed to more guns. That’s when fantasy and reality aren’t blurred. When there are guns in schools, it becomes real life and the day-to-day environment becomes more dangerous than the game,” she says. In Newtown, as in Aurora, Colo. and the sites of other mass shootings, the gunman was outfitted in military-style dress.
By blaming video games for gun violence, the NRA also puts itself in a vulnerable position because, as Mother Jones reports, the company partnered with gaming producer Cave Entertainment in 2006 for “NRA Gun Club,” a PlayStation 2 game that allows users to fire over 100 different brand-name handguns.
LaPierre did not specify if Congress should move forward in regulating the gaming industry, perhaps because previous attempts were not successful.
A US Supreme Court ruling in 2011 struck down a California law that made it a crime to sell or rent what it classified as violent video games to minors. The ruling said the law, signed by then-Gov. Arnold Schwarzenegger (R) in 2005, violates First Amendment protections.
In the wake of Sandy Hook, Senate Commerce Committee Chairman Jay Rockefeller introduced a bill that calls for the National Academy of Sciences to examine the possible links between violent video games and violent incidents caused by children.
Overall, gun-based video games do not wholly represent total gaming industry sales, according to data from VGChartz, a UK-based research firm that tracks gaming sales. In 2011, for example, just seven of the top 20 best-selling games in the US involve warfare simulation. The other titles – “Just Dance 3,” “Kinect Adventures!” “New Super Mario Bros. Wii,” “Madden NFL 12,” and “Pokemon Black/White” – are designed around sports, dance, and children’s cartoon characters.
All of the games LaPierre mentions are more than 15 years old, with some dating back to the 1980s, with their popularity waning. For example, total unit sales in the US for the “Mortal Kombat” franchise dropped 70 percent in 2012, compared to the previous year total. The game debuted in 1992.
Gaming experts say that the majority of the games LaPierre cited do not portray gun violence – “Mortal Kombat” involves hand-to-hand combat, for example. They say they do not understand why he did not single out “first person shooter” games such as blockbuster franchises like the “Call of Duty” series, which is based on simulated gun action and is considered one of the most hyper-violent on the market. In fact, according to news reports, the game was also a favorite of Adam Lanza, the Newtown gunman who spent hours at home playing it.
“Some of those games [LaPierre mentions] are older than the [Newtown] shooter,” who was 20, says Christopher Grant, editor-in-chief of Polygon.com, an online site based in New York City that covers gaming news and trends. “I have no idea why he chose them. My theory is he didn’t want to pick anything too modern [such as ‘Call of Duty’ or ‘Doom’] that might overlap unfavorably with something their own members might enjoy.”
“Call of Duty” is known as a favorite of the military and is often credited for driving up recruitment. Activision Blizzard, the company behind “Call of Duty,” has donated thousands of copies to the US Navy; the company also created a non-profit foundation to help returning US military veterans.
According to the NPD Group, a global market research firm, retail gaming sales in the US plummeted 20 percent in the first eight months of 2012 compared to the same time period the previous year, a trend that follows years of declining sales. Between 2008 and 2011, total sales of industry software and hardware dropped 20.5 percent. According to the gaming industry website Gamasutra, 2012 sales are expected to be the lowest since 2006.
The sales drop is representative of major shifts in the gaming industry, which is slowly moving away from console-based games to those that are played via smartphones, digital tablets, and online through social networks.
The change has produced a new type of gamer: They are generally older, more ethnically and economically diverse, and they feed their gaming appetite in smaller bites and on-the-go, as opposed to the traditional gamer profile of a few years ago, which tended to be young males playing for hours in one sitting.
The Entertainment Software Association, an industry trade group based in Washington, reports that the average gamer today is 30 years old, the most frequent game purchaser is 35 years old, and that almost half (47 percent) of all gamers are women.
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Atheist Kids and Bullying: Just an Xbox and a Football Game Away From Redemption

I’ll never forget the year my eight-year-old daughter came home from school saying she got in trouble for going to the bathroom.
“I was afraid,” she said, “that the devil was coming out of the mirror to get me.... I wanted Aya to stay with me until I was done.”
Like any parent, I sat her down and asked her to tell me why she would ever think a mirror could spawn something as terrifying as that.
“Susie told me because I didn’t believe in god, the devil was coming to take my soul.”
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“Susie” as we’ll call her, was a fellow eight-year-old student at my daughter’s Catholic school. Susie attended church every Sunday with her family—the same church that many of her classmates to this day all go to.
Was my daughter being bullied for being an atheist? I quickly dismissed it. After all, these were only eight-year-old girls, and it wasn’t like we talked about god hating with our morning cereal.
I soon noticed a new pattern of my daughter: She wouldn’t enter a bathroom without a friend or parent and began wetting the bed at night for fear of our extensive collection of bathroom mirrors pulling her into almighty hell at 2 a.m.
Sure enough, the religious eight-year-old was still pressuring my daughter to consider her morality, spirituality and reason for living daily in the school bathroom.
“When the child goes to school, and encounters for the first time other kids who don’t believe the same thing, whether it’s no belief or a different belief system, that can rock a kid’s world.”
I got on the phone and made sure the principal was aware of the bullying, that the child was reported and that my daughter would hopefully make the choice not to play with her anymore. The school thought I was a little crazy. Bullying was getting punched in the stomach in a dark place behind the school, not a little girl being taunted for not believing she was going to have life eternal. This was a new place they were afraid to gain control of. The principal, a former nun, kept a tight lip.
According to the American Society for the Prevention of Cruelty to Children, every day “an estimated 160,000 students in the U.S. refuse to go to school because they dread the physical and verbal aggression of their peers. Many more attend school in a chronic state of anxiety and depression.”
Courtney Campbell, Professor of Religion and Culture at Oregon State University, says he encountered the same case with his own children who were told at a very early age by some of their “friends” that they were “going to hell.” Though there were no physical beatings, the “psychic bullying” may have been worse.
“There is a phenomenon of religious-bullying at an early age, though in my own view/experience with raising my kids, it’s less of an issue than lookism [obese kids], size [‘big’ bullies], or gender, or clothes, or any of a number of things that kids do to manifest power over others,” says Campbell.
He points out that in most conservative/evangelical/fundamentalist Christian traditions, kids are taught at a very early age in their Sunday schools or summer bible camps that there’s only one path to happiness and salvation. That teaching, absorbed at a young age, is on its own rather threatening to the child.
“When the child goes to school, and encounters for the first time other kids who don’t believe the same thing, whether it’s no belief or a different belief system, that can rock a kid’s world,” Campbell adds.
Blame it on fear, maybe a calling out of one’s most sacred and learned family beleifs, but this form of push and shove is only getting more sophisticated.
Rachel Wagner, Associate Professor for the Department of Philosophy and Religion at Ithaca College and author of Godwired: Religion, Ritual and Virtual Reality, says we are overlooking a major player of the religious bullying model—video games.
“If we compare video games to rituals as similar kinds of interactive experiences that are meant to shape how we see ourselves and others in the world, then we can argue something more basic—that video games (like rituals) can teach people habits of encounter—and offer youth deeply problematic models of encounter with difference,” says Wagner, who adds that in her next book, she’ll argue that religion has always had the ability to be “played” like a game, a religious encounter she coins “shooter religion.”
While Wagner admits it’s very important to remember that all world religions also have “deep and abiding practices urging compassion, understanding, tolerance, and social justice,” in today’s media-soaked society, feeling the need to retreat into a simpler world where people can be reduced to camps can be terribly tempting.
Stacy Pershall, author of Loud in the House of Myself: Memoir of a Strange Girl, says that growing up in Prairie Grove, Arkansas, in an athletics-focused, Christian bible belt, she was used to being surrounded by “Jesus talk.”
Pershall, who was bullied for being a “strange girl,” when young, unathletic and atheist to boot, now works and empowers high school and college students as a writing teacher and mental health speaker.
“Although it still makes my heart pound a little to stand in front of a crowd and admit that I don’t believe in god (as I recently did at Catholic University in D.C.), somebody needs to do it. I get to be the adult who says to kids, ‘I’m an atheist, I have morals, I have friends, I’m happy, and I care about how you feel.’ That’s a wonderful, powerful thing. I get to tell bullied kids who might be considering suicide that they’re not alone, and that they have kindred spirits. It’s what the Flying Spaghetti Monster put me on Earth to do.”
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